About Us
Seattle-based Super X Studios started making games in 1998, winning 4 Independent Games Festival awards including 2003 Game of the Year. Our studio is a registered developer on all three console platforms – Wii, Xbox360, and PlayStation 3 – and has shipped games on all three platforms as well as Windows. Our cross-platform proprietary 3D engine has seen more than 12 years of continuous development and has served us well in over half a dozen titles. Our games such as Greg Hastings Paintball 2, Wild Earth, and Far Gate have been published worldwide by top-tier publishers such as Ubisoft, Majesco, Codemasters, and Empire Interactive.
Areas of Expertise
- 3D game design and development
- Nintendo Wii, Sony PlayStation 3, Microsoft Xbox 360, Microsoft Windows platforms
- Arcade / Motion-Simulator platforms (custom hardware integration)
- Single player and online multiplayer
- Various genres – Family, RTS, FPS, Sports, and others
Awards
- 2000 Independent Games Festival Audience Award – Far Gate (formerly “The Rift”)
- 2003 Independent Games Festival Seumas McNally Grand Prize – Wild Earth
- 2003 Independent Games Festival Innovation in Visual Arts – Wild Earth
- 2003 Independent Games Festival Innovation in Game Design – Wild Earth
- 2004 IAPPA Best New Product & Best Exhibit – Wild Earth Simulator Ride
- 2006 Thea Award – Wild Earth Simulator Ride
- 2007 GameShadow Jaw Dropping Demo Award – Wild Earth
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